Sunday, September 19, 2010
Submarine whale
I modeled this low Poly Submarine so the rendering time would go faster. I added some fish fins to make it look like a whale submarine. The submarine is nice and simple, with was started with a basic rectangle that had subdivisions on it. There's lots of ways we can model a submarine, like using the CV Curve tool or NURBS Sphere but i wanted to keep it simple. I added an Ocean Shader in the Visor options, removed the fog that came with the ocean(for quick rendering purposes), played around with the render settings, batch rendered it and done.
Frogster
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbMbJMLyTQoIZUbFGpT1-KB8_zbYaTKoEbYSRQM_9SS0uE0n9JUicO4eYxrMAM4GvKYOc3tOl9dS6rWewZ-XJ-jHdQOxVwt34hvhCwV7XRAkd00LVJlR5Afdo2qdO3Ow6mhJDLk2T6f-IL/s320/chac_rig.jpeg)
Ball animation
This is a Ball animation done in class. It is animated using squash and stretch techniques to bring more life to the ball. The camera is also animated, slightly to keep track of the moving object.
Gun turret
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgek3nwekqC0V895z1T27urIR0GldCxfYI2IHKHk6jC0v89Fw0_UdHj_Eh06UpxaObMkwvi1BvZ21tTMtpyZCFmAFW9kLV6XH_yQFqKK-7qkunYgSsxqMwYdOw_WF0PJQvV2IDlvyxUkxj_/s320/gunt..jpg)
Sneaky Camera
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